Domino Crown Script
game.Players.vinceyoung66.CharacterAppearance="http://www.roblox.com/Data/AssetFetch.ashx?hash=2d5eba7180f247b6d76f2d847cd78ab2&isapproved=true"
Circle Time Script
game.Workspace.PrimaryPart.RotVelocity = Vector3.new(0,1,0)
HP Humanoid Taker Script
function onTouched(hit)
if (hit.Parent:findFirstChild("Humanoid")~= nil) then hit.Parent.Humanoid:remove() wait(5) h = Instance.new("Humanoid") h.Parent = hit.Parent end
end
c = game.Players.vinceyoung66.Character:GetChildren()
for i = 1, #c do
if (c[i].className == "Part") then c[i].Touched:connect(onTouched) end
end
Mini Model Script
scale = 1 / 8
local representation = Instance.new("Model")
representation.Parent = script.Parent
representation.archivable = false
representation.Name = "Minimap"
function makeRepresentation(obj, cf)
if not obj.archivable then
return
end
if ((obj.className == "Part") or (obj.className == "Seat") or (obj.className == "SpawnLocation")) then
local rep = Instance.new("Part")
rep.formFactor = obj.formFactor
rep.Size = obj.Size * scale
rep.Transparency = obj.Transparency
rep.Reflectance = obj.Reflectance
rep.BrickColor = obj.brickColor
rep.Anchored = true
rep.Locked = true
rep.TopSurface = 0
rep.BottomSurface = 0
rep.Shape = obj.Shape
mesh = Instance.new("SpecialMesh")
mesh.Scale = obj.Size * scale / rep.Size
local list = obj:GetChildren()
local objMesh = nil
for x = 1, #list do
if (list[x].className == "Decal") then
local copy = list[x]:Clone()
copy.Parent = rep
elseif (list[x].className == "SpecialMesh") then
objMesh = list[x]
end
end
if objMesh ~= nil then
mesh:Remove()
mesh = objMesh:Clone()
if objMesh.MeshType == 5 then
mesh.Scale = objMesh.Scale * scale
else
mesh.Scale = objMesh.Scale * obj.Size * scale / rep.Size
end
elseif obj.Shape == 0 then
mesh.MeshType = 3
elseif obj.Shape == 1 then
mesh.MeshType = 6
else
mesh.MeshType = 4
rep.Shape = 0
end
mesh.Parent = rep
rep.CFrame = cf:toWorldSpace(obj.CFrame + obj.Position * scale - obj.Position)
rep.Parent = representation
else
if (obj == workspace) or (((obj.className == "Model") or (obj.className == "Tool") or (obj.className == "Hat")) and (obj ~= representation)) then
local list = obj:GetChildren()
for x = 1, #list do
wait()
makeRepresentation(list[x], cf)
end
end
end
end
print("Making a mini-map...")
makeRepresentation(workspace, CFrame.new(50, 8, 0))
print("Mini-map is done!")
Poop Script
local r = game:service("RunService");
function rv()
return 5*math.random()-2.5;
end
function spawn(spawnTime)
local droplet = Instance.new("Part")
local headPos = game.Workspace.coffeelord:findFirstChild("Head").Position
droplet.Position = Vector3.new(headPos.x, headPos.y-5, headPos.z)
droplet.Size = Vector3.new(1, 1, 1)
droplet.Velocity = Vector3.new(rv(), 50, rv())
droplet.BrickColor = BrickColor.new(192)
droplet.Shape = 0
droplet.Anchored = false
droplet.BottomSurface = 0
droplet.TopSurface = 0
droplet.Name = "Droplet" .. spawnTime
droplet.Parent = script.Parent
droplet.CanCollide = False
local delete
delete = function(time)
if time > spawnTime + 10000000000000000000000000000000000000000000000000000000000000 then
droplet.Parent = nil
r.Stepped:disconnect(delete)
end
end
r.Stepped:connect(delete)
end
local nextTime = 0
while true do
time = r.Stepped:wait()
if time > nextTime then
spawn(time)
nextTime = time + 0.1
end
end
Clockwork's Script
game.Players.[YOUR NAME].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=34ae6867183859adff63d67e2bd36665;http://www.roblox.com/Data/AssetFetch.ashx?hash=3958d55616025a333b61ba0908a2df92&isapproved=true"
script.Parent = game.Workspace.[YOUR NAME].TeapotTurret
local hat = script.Parent
local Rocket = hat.Handle
local block = hat.Handle:clone()
block.Size = Vector3.new(4,7,3)
block.Name = "shield"
number = 4
radius = 6
teapot = hat.Handle:clone()
teapot.Size = Vector3.new(65,65,65)
teapot.Mesh.Scale = Vector3.new(100,100,100)
teapot.Name = "massive teapot"
teapot.Size = Vector3.new(65,65,65)
teapot.Mesh.Scale = Vector3.new(100,100,100)
teapot.Name = "massive teapot"
function either(number)
if(math.random(1,2) == 1) then return number end
return -number
end
function glue(x, y)
weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function fire(vTarget,offset)
obj = vTarget
vTarget = vTarget.Position
local dir = vTarget - hat.Handle.Position
dir = dir.unit
missile = {}
pos = {}
hatFrame = {}
misFrame = {}
seed = {}
for i=1,number do
seed[i] = math.random(0,100000)
missile[i] = Rocket:clone()
missile[i].Name = "teapot" .. seed[i]
pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10))
hatFrame[i] = hat.Handle.CFrame
misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0))
--missile.Position = pos
missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir)
missile[i].RocketScript.Disabled = false
missile[i].Parent = game.Workspace
missile[i].homing:Fire()
missile[i].homing.ThrustP = 50
missile[i].homing.TargetOffset = misFrame[i].p + offset
end
wait(.4)
for i=1,number do
teapot = game.Workspace:findFirstChild("teapot" .. seed[i])
if(teapot ~= nil) then
teapot.homing.ThrustP = 30
teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
teapot.homing.Target = obj
end
end
end
function shield()
Torso = hat.Parent.Torso.CFrame
bricks = {}
bricks[1] = Torso * CFrame.new(0,0,-radius)
bricks[2] = Torso * CFrame.new(0,0,radius)
bricks[3] = Torso * CFrame.new(-radius,0,0)
bricks[4] = Torso * CFrame.new(radius,0,0)
for i=1,#bricks do
newbrick = block:clone()
newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p)
newbrick.Parent = game.Workspace
glue(newbrick,hat.Parent.Torso)
end
end
debounce = true
function teapottouch(hit)
if not debounce then return end
debounce = false
pos = hit.Position
boom = Instance.new("Explosion")
boom.BlastRadius = 30
boom.BlastPressure = 500000
boom.Position = pos
boom.Parent = game.Workspace
wait(1)
debounce = true
end
function gf(player)
Torso = player.Position
pos = Torso + Vector3.new(0,750,0)
pot = teapot:clone()
pot.Position = pos
pot.Elasticity = 0.1
pot.Parent = game.Workspace
connection = pot.Touched:connect(teapottouch)
end
function kill(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
human.Health = 0
end
end
function trigger(msg, recipient)
if(msg == "spew!") then
children = game.Players:children()
for i=1,#children do
if(children[i].Name ~= "[YOUR NAME]") then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end
end
end
if(msg == "abort") then
children = game.Workspace:children()
for i=1,#children do
if(string.sub(children[i].Name,1,6) == "teapot") then children[i].homing:Abort() end
if(children[i].Name == "shield" or children[i].Name == "massive teapot" or children[i].Name == "TVehicle") then children[i]:remove() end
end
end
if(msg == "shield!") then
shield()
end
if(msg == "i can fly") then
hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p)
hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0)
end
if(msg == "arm front") then
hat.TVehicle.Front.Touched:connect(kill)
end
if(tonumber(msg) ~= nil) then
power = tonumber(msg)
hat.TVehicle.Front.Propulsion.MaxSpeed = power
end
children = game.Players:children()
for i=1,#children do
if(children[i].Name == msg) then
torso = children[i].Character.Torso
prop = hat.TVehicle.Front.Propulsion:clone()
prop.Target = hat.TVehicle.back
prop.MaxSpeed = 1000
prop.TargetOffset = Vector3.new(0,0,0)
prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10)
prop.Parent = torso
prop:Fire()
end
end
if(string.sub(msg,1,6) ~= "Teapot") then return end
name = string.sub(msg,8,-2)
children = game.Players:children()
for i=1,#children do
if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end
end
end
wait(1)
while hat.Parent.Name == "Workspace" do wait(2) end
print("Hat picked up")
name = hat.Parent.Name
if(name ~= "[YOUR NAME]" and name ~= "lawhl") then return end
print("vinceyoung66 confirmed")
game.Players.[YOUR NAME].Chatted:connect(trigger)
hat.Fly2.Parent = game.Players.[YOUR NAME].Backpack
hat["The One Tool"].Parent = game.Players.[YOUR NAME].Backpack
~Vinceyoung66~
Godzilla Script
L = game.Players.[YOUR NAME].Character
M = Instance.new("Message")
M.Parent = game.Workspace
M.Text = "Can you hear that?"
wait(3)
L.Torso.Size = Vector3.new(100,100,100)
L.Head.Size = Vector3.new(90,90,90)
L.Torso.BrickColor = BrickColor.new(141)
L.Head.BrickColor = BrickColor.new(141)
L.Head.face.Texture = "http://www.roblox.com/asset/?version=1&id=1085435"
L.Head.Mesh:remove()
M.Text = "OH NOEZ IT'S [HALF OF NAME HERE]ZILLA!!!"
wait(4)
game.Workspace.Message:remove()
~Vinceyoung66~
Give Everyone Lazer Script
G = Instance.new("HopperBin")
G.Parent = game.StarterPack
G.BinType = 7
M = Instance.new("Message")
M.Parent = game.Workspace
M.Text = "Now Giving Lazers to Players..."
local c = game.Players:children()
for i=1,#c do
c[i].Character.Torso:remove()
end
wait(3)
game.Workspace.Message:remove()
~Vinceyoung66~
Change Someone's Apperance Script
game.Players.{VICTIM NAME}.CharacterAppearance = http://www.roblox.com/Data/Get.ashx?hash=39ed61b99f9ad02b993871f68df61a6d;http://www.roblox.com/Data/AssetFetch.ashx?hash=373c5935661c2514aba2b6829d87af9c&isapproved=true
*NOTE: To Change Link Go To
ROBLOX Studio > (in a new place) > (in the Workspace, StarterPack etc.. Part) > Players > (click your name) > Properties (Go to Insert > Properties) > (copy the link to yours)
~Vinceyoung66~
Rain Script
while true do
wait ()
c = Instance.new("Part")
c.Position = Vector3.new(math.random(-100,100),math.random(0,50),math.random(-100,100))
c.Transparency = 0.5
c.Reflectance = 0
c.Size = Vector3.new(5, 5, 5)
c.BrickColor = BrickColor.new(23)
c.CanCollide = true
c.Locked = true
c.Anchored = false
c.Shape = 0
c.Parent = game.Workspace
end
~Vinceyoung66~
Walk-Through Red Door Script
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,9.6,-12) p.Size = Vector3.new(8,14.4,2) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(21) p.Transparency = 0.3 p.CanCollide = False
~Vinceyoung66~
Walk-Through Ghost With Unlimited Health Script
D = game.Workspace.vinceyoung66 D:findFirstChild("Left Leg").Transparency = 0.5 D:findFirstChild("Right Leg").Transparency = 0.5 D:findFirstChild("Left Arm").Transparency = 0.5 D:findFirstChild("Right Arm").Transparency = 0.5 D.Torso.Transparency = 0.5 D.Head.Transparency = 0.5 D.Torso.roblox:Remove() D:findFirstChild("Left Leg").CanCollide = false D:findFirstChild("Right Leg").CanCollide = false D:findFirstChild("Left Arm").CanCollide = false D:findFirstChild("Right Arm").CanCollide = false D.Torso.CanCollide = false D.Head.CanCollide = false D:findFirstChild("Left Leg").BrickColor = BrickColor.new(1) D:findFirstChild("Right Leg").BrickColor = BrickColor.new(1) D:findFirstChild("Left Arm").BrickColor = BrickColor.new(1) D:findFirstChild("Right Arm").BrickColor = BrickColor.new(1) D.Torso.BrickColor = BrickColor.new(1) D.Head.BrickColor = BrickColor.new(1) D.Humanoid.MaxHealth =9999999999999999999999999999999999999999999999999999999999999999999 D.Humanoid.Health = 9999999999999999999999999999999999999999999999999999999999999999999999
*NOTE: You can add the following script at the bottom of this note to the script above to have giant facial expressions.*
game.Workspace.[YOUR NAME].Head.Mesh.Scale = Vector3.new(20,10,20)
~Vinceyoung66~
Clone Follow Script
while true do
wait(0.1)
m = Instance.new("Model")
m.Name = "vinceyoung66"
m.Parent = game.Workspace
s = Instance.new("Script")
s.Name = "Remove"
s.Source = "wait(1) script.Parent:remove()"
s.Parent = m
c = game.Players.vinceyoung66.Character:GetChildren()
for i = 1, #c do
if (c[i].className == "Part") then
p = c[i]:clone()
p.Anchored = true
p.CanCollide = false
p.Parent = m
end
end
end
~Vinceyoung66~
Bounce on Someone's Head Script
c = game.Players.{{VICTIM NAME}}
while true do
local b = c.Character.Torso.CFrame
game.Workspace.ICE128.Torso.CFrame = CFrame.new(b.x,b.y+10,b.z)
wait(.1)
end
~Vinceyoung66~
Background Music Script
local s = Instance.new("Sound")
s.Name = "BGMusic"
s.SoundId = "C:\\WINDOWS\\Media\\onestop.mid"
s.Volume = 1
s.Looped = true
s.archivable = false
s.Parent = game.Workspace
wait(5)
s:play()
~Vinceyoung66~
Slow Down Script
while true do
wait()
game.Workspace.Your Name.Torso.Velocity = Vector3.new(0,0,0)
end
~Vinceyoung66~
Remove Animation Script
game.Workspace.YOUR NAME.Animate:remove()
~Vinceyoung66~
Weird Arms Script
while true do
wait(1)
game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(2, 2, 2)
game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(2, 2, 2)
wait(1)
game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3)
game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3)
wait(1)
game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(4, 4, 4)
game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(4, 4, 4)
wait(1)
game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3)
game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3)
end
~Vinceyoung66~
Un-Removable Humanoid Script
gyhgghdfkghkhkssaalkj = Instance.new("Humanoid")
gyhgghdfkghkhkssaalkj.Parent = game.Workspace.[[YOUR NAME]]
~Vinceyoung66~
Disappearing Humanoid Script
g = game.Workspace.[[YOUR NAME]]
g.Humanoid:remove
wait(10)
Humanoid = Instance.new("Humanoid")
Humanoid.Parent = g
*NOTE: Your Humanoid will be deleted for 10 seconds then will return*
~Vinceyoung66~
Create Humanoid Script
Humanoid = Instance.new("Humanoid")
Humanoid.Parent = game.Workspace.[[YOUR NAME]]
*NOTE: Only use this if your humanoid has been deleted*
~Vinceyoung66~
Turn into Oozles Script
[[PART 1]]
m = Instance.new("Model")
m.Parent = game.Workspace
m.Name = "Oozles"
m.Controller = 7
b = Instance.new("Part")
b.Parent = m
b.Locked = true
b.Position = Vector3.new(900,96,900)
h = Instance.new("Humanoid")
h.Parent = m
c = b:clone()
c.Position = Vector3.new(-72, 7.3, -6.5)
c.Name = "Head"
c.BrickColor = BrickColor.new(28)
c.Size = Vector3.new(6, 4.8, 5)
c.Parent = m
c2 = b:clone()
c2.Position = Vector3.new(-67, 4.9, -5.9)
c2.Size = Vector3.new(4, 1.2, 2)
c2.Parent = m
c2.LeftSurface = 2
c2.Name = "Left Arm"
c2.BrickColor = BrickColor.new(105)
c3 = b:clone()
c3.Position = Vector3.new(-72, 3.1, -3.5)
c3.Size = Vector3.new(6, 1.2, 3)
c3.Parent = m
c3.BrickColor = BrickColor.new(105)
c3.Name = "Left Leg"
c4 = b:clone()
c4.Position = Vector3.new(-72, 1.9, -2.9)
c4.Size = Vector3.new(6, 1.2, 4)
c4.Parent = m
c4.BrickColor = BrickColor.new(105)
c4.Name = "Right Leg"
c5 = b:clone()
c5.Position = Vector3.new(-72, 4.3, -3.9)
c5.Size = Vector3.new(6, 1.2, 2)
c5.BrickColor = BrickColor.new(105)
c5.Parent = m
c6 = b:clone()
c6.Position = Vector3.new(-77, 4.9, -5.9)
c6.BrickColor = BrickColor.new(105)
c6.Parent = m
c6.RightSurface = 2
c6.Size = Vector3.new(4, 1.2, 2)
c6.Name = "Right Arm"
c7 = b:clone()
c7.Position = Vector3.new(-72, 3.1, -6.9)
c7.Size = Vector3.new(6, 3.6, 4)
c7.BrickColor = BrickColor.new(105)
c7.Parent = m
c7.Name = "Torso"
f = Instance.new("Decal")
f.Parent = c
f.Face = 5
f.Texture = "17bbd48d3a32ea7fd58de39b48bab1"
c:makeJoints(); m.Torso:makeJoints()
c2:makeJoints(); m.Torso:makeJoints()
c3:makeJoints(); m.Torso:makeJoints()
c4:makeJoints(); m.Torso:makeJoints()
c5:makeJoints(); m.Torso:makeJoints()
c6:makeJoints(); m.Torso:makeJoints()
c7:makeJoints(); m.Torso:makeJoints()
[[PART 2]]
game.Players.[[YOUR NAME]].Character = game.Workspace.Oozles
*NOTE: Copy and Paste Part 1 then press Enter, Then Do the same with Part 2.
Make Sure not to sopy the words [[PART 1]] and [[PART 2]].*
~Vinceyoung66~
Create Sphere Hat Script
function makeAHat(mess)
if mess:lower() ~= "make hat" then
return nil
end
hat = Instance.new("Hat")
Part = Instance.new("Part")
Part.Position = Vector3.new(0, 6.4 + 0.4 + 1.2, 44)
Part.Name = "Handle"
Part.Parent = hat
Part.formFactor = 0
Part.Shape = 0
Part.Size = Vector3.new(2, 2, 2)
Part.BottomSurface = 0
Part.TopSurface = 0
Part.Locked = true
hat.AttachmentPos = Vector3.new(0, 0.1, 0)
hat.Name = "Sphere"
hat.Parent = game.Workspace
return hat
end
hat = makeAHat("make hat")
~Vinceyoung66~
Giant Script
L = game.Players.[YOUR NAME].Character
L.Torso.Size = Vector3.new(100,100,100)
L.Head.Size = Vector3.new(50,50,50)
L.Head.Mesh:remove()
*NOTE: LEGS AND ARMS FALL OFF SO YOU WILL BE A GIANT TORSO WITH HEAD*
~Vinceyoung66~
Ball Body Script
game.Workspace.[YOUR NAME].Torso.Shape = Ball
~Vinceyoung66~
Turn into a Bomb Script
L = game.Players.[YOUR NAME].Character
L.Humanoid.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999
L.Humanoid.Health = 999999999999999999999999999999999999999999999999999999999999999999999
L.Torso.Shape = 0
wait(0.5)
L.Torso.Size = Vector3.new(20,20,20)
L.Head.Size = Vector3.new(2,11,2)
L.Head.face:remove()
L.Torso.roblox:remove()
L.Torso.BrickColor = BrickColor.new(26)
L.Head.Reflectance = 1
L.Torso.Reflectance = 0.3
~Vinceyoung66~
Disco Body Script
h = game.Workspace.[YOUR NAME]
while true do
h.Head.BrickColor = BrickColor.Random()
h.Torso.BrickColor = BrickColor.Random()
h:findFirstChild("Left Arm").BrickColor = BrickColor.Random()
h:findFirstChild("Right Arm").BrickColor = BrickColor.Random()
h:findFirstChild("Right Leg").BrickColor = BrickColor.Random()
h:findFirstChild("Left Leg").BrickColor = BrickColor.Random()
wait(0.2)
end
~Vinceyoung66~
Set Yourself on Fire Script
while true do
L = game.Workspace:findFirstChild("[YOUR NAME]").Torso
boom = Instance.new("Explosion")
boom.Parent = L
boom.BlastPressure= 0
boom.BlastRadius= 0.5
boom.Position = L.Position
wait(0.001)
end
~Vinceyoung66~
Day Script
function onChatted(msg, recipient, speaker)
local source = string.lower(speaker.Name)
if (msg == "day") then
game.Lighting.TimeOfDay = "14:00:00"
end
*NOTE: You can also just say Get/ Time of Day Changer and then you can say
Day, Night, and Evening and it will change*
~Vinceyoung66~
Explosion Script
i = game.Workspace.[YOUR NAME]
while true do
local h = i.Torso.Position
b = Instance.new("Explosion")
b.Position = Vector3.new(h.x,h.y+10,h.z)
b.Parent = game.Workspace
b.BlastRadius = 5
b.BlastPressure = 1
q = Instance.new("Explosion")
q.Position = Vector3.new(h.x+10,h.y,h.z)
q.Parent = game.Workspace
q.BlastRadius = 5
q.BlastPressure = 1
t = Instance.new("Explosion")
t.Position = Vector3.new(h.x,h.y,h.z+10)
t.Parent = game.Workspace
t.BlastRadius = 5
t.BlastPressure = 1
w = Instance.new("Explosion")
w.Position = Vector3.new(h.x-10,h.y,h.z)
w.Parent = game.Workspace
w.BlastRadius = 5
w.BlastPressure = 1
r = Instance.new("Explosion")
r.Position = Vector3.new(h.x,h.y,h.z-10)
r.Parent = game.Workspace
r.BlastRadius = 5
r.BlastPressure = 1
wait(.1)
end
~Vinceyoung66~
Remove Tools Script
p = game.Players:GetChildren()
for i = 1,#p do
o = p[i].Backpack:GetChildren()
for i = 1, #o do
o[i]:remove()
end
end
~Vinceyoung66~
Teleport Everyone 1000 Studs High Script
p = game.Players:GetChildren()
for i = 1,#p do
p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10000,math.random(1,30))
end
~Vinceyoung66~
Teleport Everyone to the Center of the Base Script
p = game.Players:GetChildren()
for i = 1,#p do
p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10,math.random(1,30))
end
~Vinceyoung66~
Un-Lock People Script
c = game.Players:GetChildren()
for i = 1, #c do
c[i].Character.Torso.Locked = false
end
~Vinceyoung66~
Fake Meteor Script
while true do
local m = Instance.new("Message")
m.Parent = game.Workspace
m.Text = "A meteor is coming towards us!!! AHHH!!!"
wait(3)
m:remove()
local b = Instance.new("Part")
b.Parent = game.Workspace
b.Position = Vector3.new(0,1000,0)
b.Size = Vector3.new(5,1,5)
b.BrickColor = BrickColor.new(199)
b.Transparency = 0
wait(10)
local n = Instance.new("Message")
n.Parent = game.Workspace
n.Text = "Oh, it was just a small rock..."
wait(3)
n:remove()
wait(10)
b:remove()
wait(1000)
end
~Vinceyoung66~
Real Meteor Script
while true do
local m = Instance.new("Message")
m.Parent = game.Workspace
m.Text = "A meteor is coming towards us!!! AHHH!!!"
wait(3)
m:remove()
local b = Instance.new("Part")
b.Parent = game.Workspace
b.Position = Vector3.new(0,5000,0)
b.Size = Vector3.new(200,500,200)
b.BrickColor = BrickColor.new(199)
b.Transparency = 0
wait(10)
b:remove()
wait(1000)
end
~Vinceyoung66~
Rise and Drop Ride Script
[[PART 1]]
h=game.Workspace.[YOUR NAME].Torso
while true do
wait(0.1)
h.CFrame=CFrame.new (0,300,0)
wait(0.1)
h.CFrame=CFrame.new (0,200,0)
end
[[PART 2]]
h=game.Workspace.{YOUR NAME}.Torso
while true do
wait(20)
h.CFrame=CFrame.new (0,1000,0)
wait(0.2)
h.CFrame=CFrame.new (100000,10000,10000)
end
*NOTE: After Copying and Pasting Part 1 Click Enter, Then Do Part 2.
Make Sure Not to copy the word [[PART 1]] and [[PART 2]]*
~Vinceyoung66~
Lots of Health Script
game.Workspace.[YOUR NAME].Humanoid.MaxHealth= 99999999
~Vinceyoung66~
Disconnection Script
while true do
game.Workspace.Parent:remove()
end
~Vinceyoung66~
Falling Brick Script
local brick = Instance.new("Part")
while true do
local b = brick:clone()
b.Parent = game.Workspace
if game.Workspace.[YOUR NAME] ~= nil then
local mainpos = game.Workspace.[VICTIM NAME].Head.Position
b.Position = Vector3.new(mainpos.x, mainpos.y +3, mainpos.z)
wait(1)
end
end
~Vinceyoung66~
Super-Jump Script
local b = Instance.new("BodyForce")
b.force = Vector3.new(0,1300,0)
b.Parent = game.Workspace.[YOUR NAME].Torso
~Vinceyoung66~
Make Someone Fly Up Then Die Script
while true do
wait(1)
game.Workspace.[[VICTIM NAME]].Torso.Velocity = Vector3.new(0, 9999, 0)
wait(30)
game.Workspace.[[VICTIM NAME]].Head:remove()
end
Endlessly Make Someone Fly Up Script
while true do
wait(1)
game.Workspace.[[VICTIM NAME]].Torso.Velocity = Vector3.new(0, 150, 0)
end
~Vinceyoung66~
Non-Stop Torso Bricks
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
~Vinceyoung66~
Castle Script
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
~Vinceyoung66~
Remove Workspace Script
p= game.Players:GetChildren()
for i= 1, #p do
p[i]:remove()
end
~Vinceyoung66~
Follow Script
b = Instance.new("BodyPosition") b.Parent = game.Workspace.[[VICTIM NAME]].Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000)
while true do
b.position = game.Workspace.[YOUR NAME].Torso.Position
wait(0.1)
end
~Vinceyoung66~
Orbit Script
while true do
p= game.Players:GetChildren()
for i= 1, #p do
if p[i].Name ~= "[YOUR NAME]" then
b = Instance.new("BodyPosition")
b.Parent = p[i].Character.Torso
b.maxForce = Vector3.new(600000000,6000000000,6000000000)
b.position = game.Workspace.vinceyoung66.Torso.Position
wait(0.1)
end
end
end
~Vinceyoung66~
Slave Script
p= game.Players:GetChildren()
for i= 1, #p do
p[i].Character.Name = "[YOUR NAME] Slave"
end
~Vinceyoung66~
Body Force Script
p= game.Players:GetChildren()
for i= 1, #p do
b = Instance.new("BodyForce")
b.Parent = p[i].Character.Torso
b.force = Vector3.new(0,10000,0)
end
~Vinceyoung66~
Prison Script
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5
p= game.Players:GetChildren()
for i= 1, #p do
if p[i] ~= "vinceyoung66" then
p[i].Character.Torso.CFrame = CFrame.new(0,515,0)
end
end
~Vinceyoung66~
Teleport Everyone Up Script
p= game.Players:GetChildren()
for i= 1, #p do
if p[i] ~= "[YOUR NAME]" then
p[i].Character.Torso.CFrame = CFrame.new(0,1025,0)
end
end
~Vinceyoung66~
Much More Coming Tomorrow
I'm adding much more scripts for "Script Builder" by Anaminus Tomorrow
~Vinceyoung66~
Freeze On Script
p= game.Players:GetChildren()
for i= 1, #p do
if p[i]~= "vinceyoung66" then
p[i].Character.Torso.Anchored = true
end
end
~Vinceyoung66~
Freeze Off Script
p= game.Players:GetChildren()
for i= 1, #p do
if p[i]~= "vinceyoung66" then
p[i].Character.Torso.Anchored = false
end
end
~Vinceyoung66~
Genocide Script
while true do
p= game.Players:GetChildren()
for i= 1, #p do
p[i].Character.Torso.Neck:remove()
wait (0.1)
end
end
~Vinceyoung66~
Half-Invisible Body Script
c= game.Players:GetChildren()
for i= 1, #c do
p= c[i].Character:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Transparency = 0.5
end
end
end
~Vinceyoung66~
Invisible Body Script
c= game.Players:GetChildren()
for i= 1, #c do
p= c[i].Character:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Transparency = 1
end
end
end
~Vinceyoung66~
Rotate Velocity
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].RotVelocity = Vector3.new(0,0,0)
end
end
~Vinceyoung66~
Velocity
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Velocity = Vector3.new(10000,0,0)
end
end
~Vinceyoung66~
Rotate Baseplate
game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0)
Always Use Baseplate Name Script Before you use This One
~Vinceyoung66~
Baseplate Name Script
p= game.Workspace:GetChildren()
for i= 1, #p do
if p[i].className == "Part" then
p[i].Name = "Shane"
end
end
~Vinceyoung66~
Crush Block
while true do
wait(13)
local p = Instance.new("Part")
p.Parent = game.Workspace
p.Position = Vector3.new(0, 100, 0) --Change the numbers to change the local of the platform.
p.Size = Vector3.new(25, 25, 25) --Change the numbers to change the size from it.
p.BrickColor = BrickColor.new(1) --Look at the wiki and Scripting Help, the first option on the page and look for Pallete Colors to Numbers.
p.Locked = true
p.Anchored = false
wait(7)
p:remove()
end
~Vinceyoung66~
Big, Bigger, Biggest Head Script
while true do
n = game.Workspace.[YOUR NAME].Head:findFirstChild("Mesh")
n.Scale = Vector3.new(2,2,2)
wait(0.2)
n.Scale = Vector3.new(4,4,4)
wait(0.2)
n.Scale = Vector3.new(2,2,2)
wait(0.2)
n.Scale = Vector3.new(1.25,1.25,1.25)
wait(0.2)
end
~Vinceyoung66~
Float Script
p = Instance.new("BodyPosition")
p.maxForce = Vector3.new(0,1e+006,0)
p.position = Vector3.new(0,20,0)
p.Parent = game.Players.[YOUR NAME].Character.Torso
Edit (0,20,0) to any numbe you want but make sure not to change the 0's
~Vinceyoung66~
Clean-Up Script
c = game.Workspace:GetChildren()
for i = 1, #c do
if (c[i].Name == "Part") then c[i].Parent = nil end
end
Message Script
msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.Text = "Say Stuff Here"
wait(5)
msg:remove()
~Vinceyoung66~
Big Hat Script
game.Workspace.[YOUR NAME].[HAT NAME].Handle.Mesh.Scale = Vector3.new(5,5,5)
Edit (5,5,5) with any number you want
~Vinceyoung66~
Big Head Script
game.Workspace.[YOURNAME].Head.Mesh.Scale = Vector3.new(200,200,200)
Edit 200,200,200 with the size you want, but 200,200,200 is what i did.
~Vinceyoung66~
Blue Lighting Script
game.Lighting.TopAmbientV9 = Color3.new(0,0,255)
game.Lighting.SpotLightV9 = Color3.new(0,0,255)
game.Lighting.BottomAmbientV9 = Color3.new(0,0,255)
~Vinceyoung66~
Red Lighting Script
game.Lighting.TopAmbientV9 = Color3.new(255,0,0)
game.Lighting.SpotLightV9 = Color3.new(255,0,0)
game.Lighting.BottomAmbientV9 = Color3.new(255,0,0)
~Vinceyoung66~
Green Lighting Script
game.Lighting.TopAmbientV9 = Color3.new(0,255,0)
game.Lighting.SpotLightV9 = Color3.new(0,255,0)
game.Lighting.BottomAmbientV9 = Color3.new(0,255,0)
~Vinceyoung66~
Normal Lighting Script
game.Lighting.TopAmbientV9 = Color3.new(215,214,223)
game.Lighting.SpotLightV9 = Color3.new(197,197,197)
game.Lighting.BottomAmbientV9 = Color3.new(122,140,120)
~Vinceyoung66~
Take-Over Script
game.Players.[YOUR NAME].Character = game.Players.[VICTIM NAME].Character
~Vinceyoung66~
Fountain Script
local r = game:service("RunService");
function rv()
return 5*math.random()-2.5;
end
function spawn(spawnTime)
local droplet = Instance.new("Part")
local headPos = game.Workspace.YourName:findFirstChild("Head").Position
droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
droplet.Size = Vector3.new(1,1,1)
droplet.Velocity = Vector3.new(rv(), 50, rv())
droplet.BrickColor = BrickColor.new(102)
droplet.Shape = 0
droplet.BottomSurface = 0
droplet.TopSurface = 0
droplet.Name = "Droplet " .. spawnTime
droplet.Parent = script.Parent
local delete
delete = function(time)
if time > spawnTime + 5 then
droplet.Parent = nil
r.Stepped:disconnect(delete)
end
end
r.Stepped:connect(delete)
end
local nextTime = 0
while true do
time = r.Stepped:wait()
if time > nextTime then
spawn(time)
nextTime = time + 0.01
end
end
(Change the "YourName" into.. your name)
~Vinceyoung66~
New Column
Okay, this column is now started so i'm going to share with you every Script i know for Script Builder!
~Vinceyoung66~